Search Issue Tracker
Fixed in 5.1.0
Votes
3
Found in
4.5.1f3
Issue ID
617467
Regression
No
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment