Search Issue Tracker
Not Reproducible
Votes
2
Found in
4.5.1f3
Issue ID
617331
Regression
Yes
OnMouseDown() is called on the BoxCollider2D when clicking on the old GUI element.
To reproduce:
1. Open project
2. Open 'ButtonProject' scene
3. Play the scene
4. Press blue object
5. Message 'SpriteButton Pressed! blue' appears in console
6. In game view drag 'MyWindow' over blue object
7. Press blue object twice
8. Drag 'MyWindow' object away from blue object
9. Press 'MyWindow'
10. Every time 'MyWindow' object is clicked 'SpriteButton Pressed! blue' appears in console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment