Search Issue Tracker
Not Reproducible
Votes
2
Found in
4.5.1f3
Issue ID
617331
Regression
Yes
OnMouseDown() is called on the BoxCollider2D when clicking on the old GUI element.
To reproduce:
1. Open project
2. Open 'ButtonProject' scene
3. Play the scene
4. Press blue object
5. Message 'SpriteButton Pressed! blue' appears in console
6. In game view drag 'MyWindow' over blue object
7. Press blue object twice
8. Drag 'MyWindow' object away from blue object
9. Press 'MyWindow'
10. Every time 'MyWindow' object is clicked 'SpriteButton Pressed! blue' appears in console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment