Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a12
Issue ID
617379
Regression
No
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:
1. Open the attached project and the scene
2. Press Play
3. Do the following:
a) Press down while the Capsule is in the air - object will fall through the collider
b) Press down when Capsule has collided with the cube. Capsule won't fall through the collider
Expected behavior: The object should fall through the block regardless of whether you collided with it or not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment