Search Issue Tracker
Not Reproducible
Votes
3
Found in
4.5.1f3
Issue ID
617296
Regression
Yes
TextField insertion cursor is not aligned when changing GUIStyle and using auto layout
To Reproduce:
1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the textField.
2. Change the TextField element from auto layout to manual layout. Observe that the issue is no longer reproducible.
Not reproducible in 4.3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Gaddy_
Sep 24, 2014 10:17
The bug is still there in v4.5.3f3, the textfield insertion cursors is not aligned with the text, its positions depends of the font's size (it should depend only on the textfield's guistyle font size)
Gaddy_
Sep 24, 2014 10:17
The bug is still there in v4.5.3f3, the textfield insertion cursors is not aligned with the text, its positions depends of the font's size (it should depend only on the textfield's guistyle font size)