Search Issue Tracker
Fixed in 5.0.1
Votes
2
Found in
4.5.1f3
Issue ID
617281
Regression
No
Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (0,0,1).
If devices are held in vertically landscape-left orientation, values on Android are (0,-1,0) and (-1,0,0) if Input.compensateSensors is false.
WP8 returns (1,0,0) both with and without compensateSensors being true.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment