Search Issue Tracker
Fixed in 5.0.1
Votes
2
Found in
4.5.1f3
Issue ID
617281
Regression
No
Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (0,0,1).
If devices are held in vertically landscape-left orientation, values on Android are (0,-1,0) and (-1,0,0) if Input.compensateSensors is false.
WP8 returns (1,0,0) both with and without compensateSensors being true.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment