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[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce: 1. Open the attached project 2. Build and run on Android device Result: Cubes are instantiated and NavMesh is bake... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps: 1. Create a new particle system 2. Move or rotate the particle system in the scene view 3. Press Ctrl + Z to undo 4. Er... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce: 1. Open the attached project ("884781 repro.zip") 2. Enter play mode 3. Notice that there's a skybox, two cubes ... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce: 1. Create a Unity project (with 5.5.0f3, for example) and close it 2. Open it with 5.5.2p1 and close it (make sure... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce: 1. Open attached project; 2. Open LODBugTest scene; 3. Enter Play mode; 4. Press Enable/ Disable LOD button. Expected... Read more
[OSX] Building android apk for the first time crashes editor
Steps to reproduce: 1. Create new project and switch platform to Android 2. Import 'Unity Samples: UI' project from asset store 3. ... Read more
angle between identical vectors is not 0
-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro: --run scene in attached project --... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException