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Fix in review

Votes

0

Found in

5.5.0p4

Issue ID

873836

Regression

No

Instantiate<T>(Object, Transform) still uses world space by default

Scripting

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Workaround is possible

Reproduction steps:
1. Open project attached (InstantiateBug).
2. Open scene "Scene"
3. Press Play.
4. Check gameobject "Parent" children's position.

Expected result: Children will have identical position.
Actual result: Children have different position.

Notes: Instantiate(Object, Transform) function started using local position by default in 5.5: "Using Object.Instantiate(Object, Transform) will now use the Object position as the local position by default."
Instantiate<T>(Object, Transform) was not affected by these changes. Due to that, those functions work differently.

Reproduced on: 5.5.0f3, 5.5.1f1, 5.6.0b5

Comments (2)

  1. 921879ce82ea9f4a44c4dfa79b5e1962?d=mm

    Gianvy

    Apr 12, 2017 20:09

    The problem persists in the version 5.6.0f3

  2. B8b9ee84c25ac62d295a9aef91d94e14?d=mm

    marf

    Apr 12, 2017 20:05

    Same problem here!

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