Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.6.0b5
Issue ID
873830
Regression
Yes
Reverting prefab instance throws IndexOutOfRangeException
Steps to reproduce:
1. Open attached project
2. Open scene "repro"
3. In hierarchy select "GameObject" prefab instance
4. Add any component (Box Collider, for example)
5. Press "Revert" to revert to original prefab
6. Notice IndexOutOfRangeException in the console
IndexOutOfRangeException: Array index is out of range.
UnityEditor.InspectorWindow.EditorHasLargeHeader (Int32 editorIndex) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1287)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1088)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1024)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:359)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Reproduced with: 5.6.0b5
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
FlorentFal
Sep 08, 2017 13:31
Same problem on 5.6.0f3 when adding a Monobehavior script to a gameobject via custom inspector.
correia55
May 19, 2017 10:44
We have the same problem as LUKEDAWN, when destroying a component withing a custom inspector.
LukeDawn
Apr 04, 2017 08:23
I am getting this error when a custom inspector destroys a component on a gameobject. In 5.6.0f4