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Issue ID




Reverting prefab instance throws IndexOutOfRangeException

Steps to reproduce:

1. Open attached project
2. Open scene "repro"
3. In hierarchy select "GameObject" prefab instance
4. Add any component (Box Collider, for example)
5. Press "Revert" to revert to original prefab
6. Notice IndexOutOfRangeException in the console

IndexOutOfRangeException: Array index is out of range.
UnityEditor.InspectorWindow.EditorHasLargeHeader (Int32 editorIndex) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1287)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1088)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1024)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:359)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

Reproduced with: 5.6.0b5

Comments (3)

  1. FlorentFal

    Sep 08, 2017 13:31

    Same problem on 5.6.0f3 when adding a Monobehavior script to a gameobject via custom inspector.

  2. correia55

    May 19, 2017 10:44

    We have the same problem as LUKEDAWN, when destroying a component withing a custom inspector.

  3. LukeDawn

    Apr 04, 2017 08:23

    I am getting this error when a custom inspector destroys a component on a gameobject. In 5.6.0f4

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