Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.6.0b5
Issue ID
873830
Regression
Yes
Reverting prefab instance throws IndexOutOfRangeException
Steps to reproduce:
1. Open attached project
2. Open scene "repro"
3. In hierarchy select "GameObject" prefab instance
4. Add any component (Box Collider, for example)
5. Press "Revert" to revert to original prefab
6. Notice IndexOutOfRangeException in the console
IndexOutOfRangeException: Array index is out of range.
UnityEditor.InspectorWindow.EditorHasLargeHeader (Int32 editorIndex) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1287)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1088)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1024)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:359)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Reproduced with: 5.6.0b5
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
FlorentFal
Sep 08, 2017 13:31
Same problem on 5.6.0f3 when adding a Monobehavior script to a gameobject via custom inspector.
correia55
May 19, 2017 10:44
We have the same problem as LUKEDAWN, when destroying a component withing a custom inspector.
LukeDawn
Apr 04, 2017 08:23
I am getting this error when a custom inspector destroys a component on a gameobject. In 5.6.0f4