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Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project 2. Add a script component to any game object 3. Add "[RequireComponent (typeof(Rigi... Read more
[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce: 1. Create a new project. 2. Build it to windows standalone. 3. Run it with forced dx11. 4. Open in windowed mode... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project 2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false)) 3) In the menu b... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro: --open attached package --build and run for WebGL --NOTICE the set targetframerate is not adhered to Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more
"Error adding system: Data not available." thrown when building specific...
To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more
[AnimatorOverrideController] Animator window does not show any states of...
How to reproduce: 1. Create animator controller with name "a" 2. Create some animation states in animator controller 3. Create Anima... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce: 1. Create new project in Unity 5.2 2. Import "Unity Test Tools" asset from the asset store 3. Observe the error in the... Read more
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