Search Issue Tracker
Fixed in 5.0.3
Votes
0
Found in
5.0.0f4
Issue ID
690014
Regression
No
Wording error on standalone build page
1. What happened
On the manual page "Overview, Basics, Interface, Publishing Builds":
http://docs.unity3d.com/Manual/PublishingBuilds.html
... the description in "Building standalone players" says:
"On Windows an executable file (.exe) will be built, along with a Data folder which contains all the resources for your application. On Mac an app bundle will be built, containing the file needed to run the application, as well as the resources."
Now, this is small but significant:
This should read "For Windows ..." and "For Mac ..." nor "On Windows ..." or "On Mac ..." as you can build WIndows, Mac OSX and Linux applications on either platform.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment