Search Issue Tracker
[FrameDebugger] Crash with "'MemoryStream' is corrupted" error when cer...
To Reproduce: 1. Build and run the attached project on OSX(x64) or Windows.2. Enable and attach the frame debugger to player.3. Drag... Read more
Exporting Google Android Project runs unnecessary steps (dexing, etc.)
When exporting a Google Android Project from Unity it still runs dexing, merging the manifests and other build steps that are only r... Read more
IMGUI pivot/scroll regression? (was: Camera moves sideways and text move...
Reproduction steps:1. Open attached "test" project.2. Open "Assets\1" scene.3. Click on "Cube" game object in the hierarchy tab and ... Read more
[FBX] Disabling Resample Rotation crashes editor
How to reproduce:1. Open the attached project "ResampleRotationCrash.zip"2. Select "Bot10@Walk" model in Project folder3. In inspect... Read more
Animation event position is not changable when animation has Transform p...
To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object4. Open Animation window5. Select "New An... Read more
[Rigidbody] Changing Rigidbody.position does not update transform positi...
Steps to reproduce: 1. Open the attached project2. Open 'default' scene3. Notice there are two objects, that have the RigidBody.posi... Read more
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle. Read more
NetworkManager numPlayers wrong
the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more
Model importer fails to process mask transforms
Reproduction steps:1. Open attached project2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx)3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS