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No warning when a cyclic reference is ignored in serialization
To reproduce: 1. Open attached project 2. Open scene "test missing warning" 3. Note that there is a "test missing warning" object in... Read more
Serialization depth warning thrown when a property exposes a reentring c...
To reproduce: 1. Open attached project 2. Open scene "test false positive" 3. Reimport the "TestSerializationDepthFalsePositive" scr... Read more
CreateUI -> Text causes NullReferenceException
1. Create a new project 2. GameObject -> CreateUI -> Text 3. NullReferenceException in the console Read more
Inconsistent naming behavior between files & folders
To reproduce: 1. Create a new project 2. Create a folder, name it "0.1" 3. Duplicate the folder - its copy is called "1.1" 4. Create... Read more
Cannot drag Hierarchy children to be first child of parent
Steps to reproduce : - create a new project - create a few game objects in the Hierarchy and add them as children of another object... Read more
[Graphics.Blit] Graphics.Blit moves screen one pixel up in Play mode
Duplicate: http://issuetracker.unity3d.com/issues/game-view-is-offset-when-blitting-from-a-rendertexture To reproduce: 1. Open the ... Read more
NullreferenceException when changing width of Rect Transform and switchi...
1. have move tool selected 2. create button 3. attempt to change width in the inspector for the rect transform 4. switch to rect ... Read more
Misleading documentation page: BlenderAndRigify
This documentation page is extremely misleading for many users: https://docs.unity3d.com/Documentation/Manual/BlenderAndRigify.html ... Read more
InputField cursor is not aligned with the text properly
To reproduce: 1. Create a new project 2. GameObject -> Create UI -> Text 3. Add the InputField component to the Text element 4. Clic... Read more
Saving the scene resets the height and width of the canvas
Steps to reproduce : - import the project attached - open the scene Example - Auto Layout - go to Game View and switch the aspect t... Read more
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