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SyncEvent not firing on clients
SyncEvent not firing on clients when invoked on server. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
UI ArgumentOutOfRangeException, Parameter name: index
Reproduction steps:1) Build scene "Escena" for android.2) Run on a device3) Enter some text into all text fields4) Start clicking on... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more
High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
[tvOS] Social.ReportScore callback is never executed after reporting sev...
1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more
NetworkAnimator does not work for non-player objects
Fixed to use "useAuthority"- please see comments Read more
[iOS] Social.ReportProgress only returns last callback when it's called ...
To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more
[UI] Impossible to select dropdown option when it is outside scrollview
Steps to reproduce: 1. Download and import attached project. (DropdownScrollview.zip)2. Open scene: main3. Press play.4. Try select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument