Search Issue Tracker

0
votes
Fixed

[FrameDebugger] Crash with "'MemoryStream' is corrupted" error when cer...

Profiling

-

Nov 20, 2015

-

Version/s: 5.3.0f2

To Reproduce: 1. Build and run the attached project on OSX(x64) or Windows.2. Enable and attach the frame debugger to player.3. Drag... Read more

1
votes
Fixed

Exporting Google Android Project runs unnecessary steps (dexing, etc.)

Android

-

Nov 20, 2015

-

Version/s: 5.2.3f1

When exporting a Google Android Project from Unity it still runs dexing, merging the manifests and other build steps that are only r... Read more

0
votes
Fixed

IMGUI pivot/scroll regression? (was: Camera moves sideways and text move...

IMGUI

-

Nov 20, 2015

-

Version/s: 5.3.0f1

Reproduction steps:1. Open attached "test" project.2. Open "Assets\1" scene.3. Click on "Cube" game object in the hierarchy tab and ... Read more

0
votes
Fixed

[FBX] Disabling Resample Rotation crashes editor

Animation

-

Nov 20, 2015

-

Version/s: 5.4.0a2

How to reproduce:1. Open the attached project "ResampleRotationCrash.zip"2. Select "Bot10@Walk" model in Project folder3. In inspect... Read more

0
votes
Fixed
0
votes
Duplicate

Animation event position is not changable when animation has Transform p...

Animation Window

-

Nov 19, 2015

-

Version/s: 5.3.0b2

To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object4. Open Animation window5. Select "New An... Read more

1
votes
Won't Fix

[Rigidbody] Changing Rigidbody.position does not update transform positi...

Physics

-

Nov 19, 2015

-

Version/s: 5.2.2p4

Steps to reproduce: 1. Open the attached project2. Open 'default' scene3. Notice there are two objects, that have the RigidBody.posi... Read more

112
votes
Fixed

Transition not smooth on specific asset

Animation

-

Nov 19, 2015

-

Version/s:

Open controller, play transition, see how it jumps in the middle. Read more

0
votes
Fixed

NetworkManager numPlayers wrong

Networking

-

Nov 19, 2015

-

Version/s:

the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more

0
votes
Fixed

Model importer fails to process mask transforms

Asset Import

-

Nov 19, 2015

-

Version/s: 5.3.0f1

Reproduction steps:1. Open attached project2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx)3. Cli... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.