Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.1p1
Issue ID
690768
Regression
No
SceneView/GameView repaint is delayed when any of Auto Layout Components are used
Steps to reproduce:
1. Open the attached project
2. Open 'Canvas Repaint Repro' scene
3. Select the 'TextMeshPro Text' game object in the hierarchy
4. Modify it's font style using the 'Text Mesh pro UGUI' component
5. Notice it does not change immediately, but changes if you somehow interact with the editor after a change (Click anything, drag any window, etc. See this video: https://www.youtube.com/watch?v=ivAY1j0Qff4)
6. If you remove 'Vertical Layout Group' and 'Content Size Fitter' components from 'Button' GO, everything works as expected
Workaround: Force the RepaintAllViews() in the editor mode by adding this piece of code to 'TMPro_UGUI_Private.cs' script:
#if UNITY_EDITOR
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
#endif
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment