Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.1p1
Issue ID
690768
Regression
No
SceneView/GameView repaint is delayed when any of Auto Layout Components are used
Steps to reproduce:
1. Open the attached project
2. Open 'Canvas Repaint Repro' scene
3. Select the 'TextMeshPro Text' game object in the hierarchy
4. Modify it's font style using the 'Text Mesh pro UGUI' component
5. Notice it does not change immediately, but changes if you somehow interact with the editor after a change (Click anything, drag any window, etc. See this video: https://www.youtube.com/watch?v=ivAY1j0Qff4)
6. If you remove 'Vertical Layout Group' and 'Content Size Fitter' components from 'Button' GO, everything works as expected
Workaround: Force the RepaintAllViews() in the editor mode by adding this piece of code to 'TMPro_UGUI_Private.cs' script:
#if UNITY_EDITOR
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
#endif
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Add comment