Search Issue Tracker
By Design
Votes
0
Found in
5.0.1f1
Issue ID
690968
Regression
No
Resources.LoadAll() not working in the WebGL
To reproduce:
1. Build attached project for WebGL
2. Open build
3. Press play
4. Notice that levels are not loaded
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
andybak
Jun 22, 2020 08:28
Thanks whoever closed this and marked it as "By design" without providing *any* further information. There's nothing on the LoadAll page either.
Ben BearFish
Jul 09, 2015 16:49
I was wondering how this is by design? Does this mean RESOURCES.LOADALL() does not work in WebGL?