Search Issue Tracker
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps: 1. Open the project from the attached file "1230443.zip" 2. Enter Play Mode and press the Start button in the Ga... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves ... Read more
A null reference exception is thrown when trying to access EditorStyles....
How to reproduce: 1. Open the attached 'project-1231054.zip' project 2. Select the 'TestEditor' in the Hierarchy window 3. Open the ... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce: 1. Open the attached 'project-1231505.zip' project 2. Select 'Sprite' sprite in the Hierarchy window 3. Move the s... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce: 1. Create a 2D project 2. Observe the Console window Expected result: no warnings appear Actual result: a warnin... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce: 1. Open the attached project named "Case_1229923" 2. Open the "Test" Scene 3. Observe an emissive red Cube in the ... Read more
[TextMeshPro] Words containing Korean characters are not wrapped correctly
How to reproduce: 1. Open the attached 'project-1231343.zip' project 2. Observe the text in the Scene window Expected result: '1₩23... Read more
Profile Analyzer keyboard commands affect only the last modified Frame R...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes