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Fixed
Fixed in 2021.3.17f1, 2022.2.1f1, 2023.1.0a6
Votes
1
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-2316
Regression
No
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enabled RenderTextures
Reproduction steps:
1. Open the user's project
2. Open the "Mirror Template" scene
3. Enter the Play mode
Reproducible with: 2021.3.0f1, 2022.1.0b16, 2022.2.0a9
Could not test with: 2019.4.37f1, 2020.3.33f1 (depth buffer incompatibility)
First lines of the stacktrace:
0x00007FF7969F65F6 (Unity) GfxDeviceD3D11Base::ResolveDepthIntoTexture
0x00007FF797FD603A (Unity) GfxDeviceWorker::RunCommand
0x00007FF797FDE2CD (Unity) GfxDeviceWorker::RunExt
0x00007FF797FDE3E8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
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Resolution Note (fix version 2023.1.0a6):
Crash no longer occurs.
Resolution Note (fix version 2021.3.17f1):
Fixed in: 2021.3.17f1