Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a6
Votes
1
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-2316
Regression
No
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enabled RenderTextures
Reproduction steps:
1. Open the user's project
2. Open the "Mirror Template" scene
3. Enter the Play mode
Reproducible with: 2021.3.0f1, 2022.1.0b16, 2022.2.0a9
Could not test with: 2019.4.37f1, 2020.3.33f1 (depth buffer incompatibility)
First lines of the stacktrace:
0x00007FF7969F65F6 (Unity) GfxDeviceD3D11Base::ResolveDepthIntoTexture
0x00007FF797FD603A (Unity) GfxDeviceWorker::RunCommand
0x00007FF797FDE2CD (Unity) GfxDeviceWorker::RunExt
0x00007FF797FDE3E8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version 2023.1):
Crash no longer occurs.
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.17f1