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In Timeline window 'zooming out' requires scrolling more, if it was 'zoo...
To reproduce:1. Create an object with Timeline.2. Open Timeline window.3. Inside Timeline window zoom in to reach maximum zoom in.4.... Read more
Timeline can be zoomed in more, when 'zoom in' limit is reached and righ...
To reproduce:1. Create an object with a Timeline.2. Open Timeline window.3. Zoom in timeline as much as possible.4. Use right mouse ... Read more
[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...
Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step:1. Make sure you are using DX12 Edit... Read more
[Umbra] Occlusion culling works incorrectly on some objects
Steps for reproduction:1) Download the project from the link below2) Open scene ‘Demo5’3) Clear the culling data and bake it again4)... Read more
ParticleSystem.Simulate has a noticeable delay
How to reproduce:1. Download attached project file and open scene '1'2. Enter Play Mode You can see the white particle of particle s... Read more
Tilemap's center affects the behaviour of Transparency Sort Mode with Cu...
Steps to reproduce:1. Open QA's attached project2. Open scene "Repro"3. Move the "Player Sprite" along the walls4. Notice how with C... Read more
[Windows] Touch Screen does not minimise, maximise or close a running Build
On desktop touchscreens like a Lenovo IdeaCentre, the window can't be minimised, maximised or closed with a touch To reproduce: 1. D... Read more
Editor crashes after clearing Blend Shapes with weights higher than 0
Steps to reproduce:1. Open attached "BlendShapes.zip" Unity project2. Open "main" scene3. Expand "blendSphere" object in Hierarchy4.... Read more
Skinned Mesh Renderer bounds offsets when applying optimize GO if bounds...
Steps to reproduce:1. Download 972082_repro.zip and open "Creature_test" scene2. Check Apatosaure mesh renderer bounds3. Enable Apot... Read more
Anima2D + SpriteAtlas causes sprite to shrinking
How to reproduce:1. Download attached project file and open "work" Scene2. Enter Play Mode Actual result: After creating SpriteAtlas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used