Search Issue Tracker
Fixed
Fixed in 2022.2.0a9
Unknown (hidden) 2022.1.X
Votes
4
Found in
2022.1.10f1
2022.2.0a8
Issue ID
UUM-9865
Regression
Yes
Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset
Reproduction steps:
1. Open the “RenderScaleRepro“ project
2. Open the “SampleScene” scene
3. Enter the Play mode
4. Use the slider to lower the render scale
Expected result: The gray rectangle (shadow) stays at relatively the same position and size
Actual result: The gray rectangle (shadow) moves/resizes towards top-right
Reproduced in: 2022.1.10f1, 2022.2.0a8
Not reproduced in: 2020.3.37f1, 2021.3.7f1, 2022.2.0a9, 2022.2.0b2, 2023.1.0a4
Reproduced on: Windows 11, macOS Monterey 12.0.1 (Intel)
-
oobartez
Jul 25, 2022 11:08
This bug breaks a large number of shaders and makes it impossible to upgrade from Unity 2021.2 to 2022.1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2022.1.X):
2022.2 release is out and we will offset support for tech stream 2022.1.