Search Issue Tracker
Fixed in 2021.2.0b12
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.2.0b11
2020.3.36f1
Issue ID
UUM-9883
Regression
No
LoadAssetAtPath returns NULL when SetDirty and SaveAssets functions are in the same script
To reproduce:
1. Open the project “Case”
2. Reimport the “MyData” script
Expected result: No “null\!” in the Console
Actual result: We get “null\!” in the Console (which means that LoadAssetAtPath does not return any value)
Reproducible with: 2020.3.36f1, 2021.2.0b11
Not reproducible with: 2021.2.0b12, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a2
Reproduced on: macOS Monterey 12.4 (Intel)
Notes:
- The script is at Assets → Editor → MyImporter
- There is no “null\!” if SetDirty or/and SaveAssets is commented
- Instead of the second step, you can create or reimport anything in the Assets folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment