Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.5.0b11

Issue ID

852370

Regression

No

Automatic Texture format does not change when changing compression settings on assets imported from Unity 5.3

Graphics - General

-

Steps to reproduce:
1. Open the attached project
2. Click on "particle_floaties.png" texture inside the assets folder
3. In Inspector window, change the "Compression" field for the Default platform
4. Observe the texture format

Expected: Texture format changes depending on the Compression value as described in https://docs.unity3d.com/550/Documentation/Manual/class-TextureImporterOverride.html
Actual: Texture format stays the same (16bit) regardless of the compression selected.

Reproduced on: 5.5.0f3, 5.5.0p1, 5.6.0a6

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.