Search Issue Tracker

Not Reproducible



Found in


Issue ID




Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWebRequest on iOS



Steps to reproduce:
1. Open the project
2. Build to iOS
3. Open the app on iPhone (make sure there's a working internet connection)
4. Press "Download" button
5. Observe the crash

Reproduced with: 5.4.3p3, 5.5.0f3, 5.6.0a6
Reproduced on devices: iPhone 6+ iOS 10.0, iPhone6+ iOS 8.0

Comments (5)

  1. 6fe644e250863e4878a693cb96fdd016?d=mm


    Jan 17, 2018 12:35

    This is happening to me too. Let's reopen it !!!!!!

  2. F554d5d7c36304d4d53bbb72d8927c97?d=mm


    Nov 19, 2017 22:13

    This is happening to me. How do we reopen this?

  3. E76621c4d83918ee991ba32f9d8eef10?d=mm


    May 18, 2017 07:02

    The crash is still reproducible in Unity 5.5.3p3 with XCode83 and XCode731. You can find a reproduction here:

    In my case, it is a blocker and I am not able to update to Unity 5.5.x. Please reopen the issue.

    Thank you!

  4. B7b065512a9ac1f424f76e996df3e22a?d=mm


    Apr 02, 2017 15:00

    I also found this bug, but my issue is ParticleSystem in my AssetBundle. Did you find any solution?

  5. B23018a5bbf5900c3eba60b97de1302e?d=mm


    Feb 07, 2017 18:56

    For me this also happens when using AssetBundle.LoadFromFile(), so it's not necessarily related to the web request. I have found that I can fix this issue by removing the Animator component from an asset in the asset bundle, so it seems to be a serialization issue related to the Animator component.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.