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Not Reproducible

Votes

10

Found in

5.5.0f3

Issue ID

858167

Regression

No

Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWebRequest on iOS

Mobile

-

Steps to reproduce:
1. Open the project
2. Build to iOS
3. Open the app on iPhone (make sure there's a working internet connection)
4. Press "Download" button
5. Observe the crash

Reproduced with: 5.4.3p3, 5.5.0f3, 5.6.0a6
Reproduced on devices: iPhone 6+ iOS 10.0, iPhone6+ iOS 8.0

Comments (5)

  1. DiZhang

    Jan 17, 2018 12:35

    This is happening to me too. Let's reopen it !!!!!!

  2. AmazingRuss

    Nov 19, 2017 22:13

    This is happening to me. How do we reopen this?

  3. cschell

    May 18, 2017 07:02

    The crash is still reproducible in Unity 5.5.3p3 with XCode83 and XCode731. You can find a reproduction here:

    https://forum.unity3d.com/threads/crash-when-loading-prefab-assets-from-asset-bundles-which-contain-an-animator-component.438091/

    In my case, it is a blocker and I am not able to update to Unity 5.5.x. Please reopen the issue.

    Thank you!

  4. Lu-Kye

    Apr 02, 2017 15:00

    I also found this bug, but my issue is ParticleSystem in my AssetBundle. Did you find any solution?

  5. jen_at_floyd

    Feb 07, 2017 18:56

    For me this also happens when using AssetBundle.LoadFromFile(), so it's not necessarily related to the web request. I have found that I can fix this issue by removing the Animator component from an asset in the asset bundle, so it seems to be a serialization issue related to the Animator component.

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