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MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
MonoDevelop. Attaching breakpoint for exception allows only System.* exc...
-e: You can add exception catchpoint only for exceptions from System namespaceBut looks like adding Editor script fixes it. -repro:1... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more
[uwp] application crash selecting UI input field
UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more
Particle system API doesn't allow to set duration
Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more
Missing module parameters from particle system public API
Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
[AssetImport] When importing package from Unity4 to Unity5, in animation...
To reproduce:1. Open an empty project in Unity42. Import the package the user attached into the project (remove the .unsafe extensio... Read more
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro:1. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera