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Fixed in Unity 5.2.0

Votes

0

Found in

5.1.0f2

Issue ID

699613

Regression

No

[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes wrong hook functions to be called

Networking

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Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

Reproduction steps:
1. Open attached project "UNETSyncVars"
2. Build scene "Test"
3. Launch a host instance and a client instance
4. Observe the log of the client instance
5. Notice that hook functions hook0, hook1, hook32 and hook33 are called, even though only sync0 and sync33 variables are set

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