Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
699613
Regression
No
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes wrong hook functions to be called
Reproduction steps:
1. Open attached project "UNETSyncVars"
2. Build scene "Test"
3. Launch a host instance and a client instance
4. Observe the log of the client instance
5. Notice that hook functions hook0, hook1, hook32 and hook33 are called, even though only sync0 and sync33 variables are set
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment