Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b8
Issue ID
1005183
Regression
No
[Timeline] Animator playback breaks in edit mode after Timeline used it for Preview
Steps to reproduce:
1. Open user attached project
2. Open the "Timeline" window and select the "Timeline" GameObject in the Hierarchy
3. Scrub the time cursor in the Timeline window to preview the animation
4. Disable the "Preview" by clicking on the button
5. Select the "Robot Kyle (2)" GameObject and click on the "Play" button (in the Inspector)
6. Observe how the "Robot Kyle (2)" GameObject flies off
Expected result: animation of Robot Kyle (2) should be properly played if the "Timeline" preview is disabled
Reproduced in: 2018.2.0a1, 2018.1.0b8, 2017.3.1p2, 2017.2.1p4, 2017.1.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment