Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.2.0a1
Issue ID
1005195
Regression
No
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step:
1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone
2. Observe result with other devices
Expected and actual result please refer to attached picture.
Note:
The issue on Vulkan are reported in another bug report #1005194
All tested devices and api returns 1 for SystemInfo.supportsMultisampledTextures
Reproducible device: Samsung Galaxy Note 8 (SM-N950F, Mali GPU), S9+ (SM-G965F, Mali-G72)
Not reproducible on this device: Google Pixel 2
Reproducible in : 2018.2.0a1, 2018.1.0b8, 2017.3.1p1
Won't fix: drivers issue, Tex2DMS works if render target does not use depth and stencil buffers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment