Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.2.0a1
Issue ID
1005195
Regression
No
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step:
1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone
2. Observe result with other devices
Expected and actual result please refer to attached picture.
Note:
The issue on Vulkan are reported in another bug report #1005194
All tested devices and api returns 1 for SystemInfo.supportsMultisampledTextures
Reproducible device: Samsung Galaxy Note 8 (SM-N950F, Mali GPU), S9+ (SM-G965F, Mali-G72)
Not reproducible on this device: Google Pixel 2
Reproducible in : 2018.2.0a1, 2018.1.0b8, 2017.3.1p1
Won't fix: drivers issue, Tex2DMS works if render target does not use depth and stencil buffers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment