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rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro: --get ui project --load the LayoutGroups scene --swit... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project 2. Create Input Field ( Create->UI->Input Field ) 3. Select InputField in th... Read more
[WinRT] uGUI doesn't work on tablets
From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide ma... Read more
[Terrain] Leaving play mode in a scene with a terrain causes a freeze
To reproduce: 1. Create a new terrain in a scene 2. Enter play mode 3. Leave play mode 4. Repeat step 2-3 a few times (it usually ha... Read more
[Collider] Primitive colliders diverge from meshes under non-uniform sca...
To reproduce: 1. Open attached project 2. Open Tank scene 3. Select GameObject in scene 4. Notice that mesh is rendered strangely ... Read more
[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...
To reproduce on Editor: * Have Editor Debug built (mine was Windows version) 5.2.0a3 * Open Scene 2 * Play * Wait a bit * "AwakeFro... Read more
[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders ...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'BugScene' 3. It has an object with Mobile/Diffuse shader 4. Pl... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more
[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Canvas' test scene 3. It has 4 input fields with different can... Read more
[ImageEffects] Depth of Field script with deferred rendering causes ligh...
Steps to reproduce: 1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene. 2... Read more
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