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[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps:1) Open the project and LobbyScene2) Hit play and select LAN Host3) Notice NetworkDontDestroyOnLoadObject in the Hierarc... Read more
[Android] Application crashes when deleting a RenderTexture from OnDestr...
Steps to reprodue:1. Open attached project2. Build and Run on Google Nexus 6 running on Android 5.1.13. Click the black button in th... Read more
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce: 1. Open attached project "GetActiveSceneCrash.zip"2. Open scene "repro"3. Run it Workaround: Call GetActiveScene... Read more
[InputField] ArgumenOutOfRange exception if font size is too big to fit ...
Steps to reproduce: 1. Open attached project "InputFieldArgumentOutOfRange.zip"2. Open scene "repro"3. Run the scene4. Type anything... Read more
[AnimatorController] Crash at AnimatorOverrideController::GetBehaviours
Repro steps:1) Open the project and ScavengerLevel1 scene2) Run it( If doesn't crash - stop and repeat, sometimes it might take few ... Read more
[CanvasScaler] Editor freeze when setting Scale Factor to 0
Repro steps:1) Open the project and scene in it2) Select Canvas object and change Canvas Scaler component's Scale Factor to 03) Noti... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project2. Open 'bug' scene3. Inspect 'Main Camera' game object, notice it has SSR effect ap... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes