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ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...
Steps to reproduce: 1. Open attached project 2. Create any game object 3. Attach 'TestCode.cs' script to it 4. Select the game obje... Read more
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more
[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project 2. Create a new shader file 3. Make sure default text editor is set to Visual Studi... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
[tvOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Deploy to Apple TV 2. Click either the touchpad button or Start/Pause 3. Observe that calling "Handheld.PlayFullSc... Read more
player crash when stripping engine code
-e: see title, build works when disabling engine code stripping -repro: --build project with engine code enabled --run in Chrome --... Read more
Updating particle system collision and emission values at runtime causes...
Looks like this has smth to do with 2D collision. To repro: 1. Have 1 sprite with 2D box collider. 2. Have PS send particles as th... Read more
ConfigurableJoint increasing target position, actually lowers the object...
To reproduce: 1. Open attached project 2. Open TestScene 3. Enter play mode 4. Increase target position via clicking the button (or... Read more
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce: 1. Open attached project 2. Open TestScene 3. Enter play mode 4. Wait for Actual Pos to become a static number 5. Star... Read more
[WebGL] template elements move to a different place on very wide resolution
-e: when the browser is wider than HD some template elements are popping -repro: --build and run simple scene in WebGL --make brows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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