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Vertex snapping isn't working correctly under custom pivot settings
To Reproduce: 1.Open attached project 2.Open "MainScene" scene 3.Use Vertex snapping by holding down "V" key, while "Explosion" obje... Read more
"Recursive Serialization" error message appeared after a crash with the ...
"Recursive Serialization" error message appeared after a crash with the delay effect. Could not reproduce again - please see attach... Read more
audio effects keep on playing when stopping the scene
-e: certain effects in a mixer keep in playing after the scene has been stopped which is a but weird since people are used to everyt... Read more
rightclick options in audio mixer somewhat inconsistent
-e: what happens when rightclicking elements in the audio mixer lists is inconsistent compared to other places in unity -repro: --o... Read more
it is not obvious how to make a new group
-e: the only way to do that is to rightclick on the master element in the Groups list -repro: --create new mixer --imagine a novice... Read more
components with no options still have a expand arrow in inspector
-e: see title. if there is nothing to show not having the arrow would make it a bit clearer -repro: --create new project -click mai... Read more
Render texture that renders itself causes crash when set to 15000x15000
A render texture that renders itself causes a crash when it is set to 15000x15000 Render texture of 15000x15000 pixels in size will... Read more
Tweaking the Delay effect crashes editor
Tweaking the Delay effect crashes editor - please see attached video and crash log To reproduce: - Open attached project and launch... Read more
Render texture witn no AntiAliasing has artifacts if rendering itself
A render texture that renders itself seems to generate some artifacts if it's anti-aliasing is set to none. Explanation: We don't s... Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings