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[OnTransformChildrenChanged] OnTransformChildrenChanged isn't called if ...
Steps to reproduce: 1. Open "OnTransformChildrenChange.zip" project 2. Open scene "UIChildChangeEventProblem" 3. Notice that GameOb... Read more
Player crashes on launch if [RuntimeInitializeOnLoadMethod] is under #if...
How to reproduce: 1. Open attached project 2. Build to Standalone and run - Player crashes immediately after pressing play Read more
"different serialization layout" error in built player
To reproduce: 1. Open attached project 2. Open scene TestDifferentBaseType 3. Build for Win32 with "development build" 4. Notice th... Read more
[WebGL] socket plugin no longer working
-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro: --build attached test scene with 5.1.1 -... Read more
[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...
In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To rep... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: ... Read more
Scriptable object instance causes crash
To reproduce: 1. Open attached project 2. Open Game scene 3. Press play 4. Editor crashes Read more
[WP8.1] UGUI button input not registered on x86 emulator
To reproduce: 1. Open attached project 2. Build for WP8.1 3. Open up the solution with Visual Studio 4. Deploy to an emulator (using... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro --Build appat... Read more
[TrigeCollider2D] OnTriggerEnter2D gets called even though the collider ...
This project has 2 scenes to indicate 2 different scenarios. Steps to reproduce 1st scenario: 1. Open the attached project 2. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP