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Fixed in 5.2.0

Votes

0

Found in

5.1.0f3

Issue ID

704186

Regression

Yes

[Mesh] "Failed getting triangles. Submesh topology is lines or points" error when .triangles called on empty mesh

Graphics - General

-

1. Mesh mesh = new Mesh();
2. Debug.Log(mesh.triangles);
3. Get the error! (which doesn't cause anything bad, but is annoying)

Seems to be regression starting with 5.1

Comments (5)

  1. mikelortega

    Jul 16, 2015 06:53

    @psyco92 @critic The problem is that if you need to access the mesh's triangles just checking mesh.vertexCount is not an option. Mesh.GetTriangles(int submesh) also shows the error message.

  2. Psyco92

    Jul 14, 2015 19:47

    Thank you critic! mesh.vertexCount check before the mesh.triangles call worked :)

  3. mikelortega

    Jul 10, 2015 13:01

    Unity 5.1.1p4 still has this problem. In what version will it be solved?
    Does anyone have a workaround? At the moment I have to stay in 5.0
    Thank you.

  4. critic

    Jul 06, 2015 17:29

    Have the same problem (5.1.1f1), you can check Mesh.vertexCount to see if the triangle array is empty.

  5. kami_sakura

    Jun 25, 2015 14:37

    same problem here need help !!

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