Search Issue Tracker
Fixed in 5.0.4
Votes
0
Found in
5.0.2p4
Issue ID
704069
Regression
No
IL2CPP (iOS) build fails when removing scripts between builds without restarting editor
-Build attached project for iOS with IL2CPP
-Delete everything in Assets folder
-DON'T close the Editor
-Build once again to a different folder
-Build xCode project. See errors.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
FanStudioUK
Jun 17, 2015 15:49
With the latest versions of Unity 4.6.6 and 5.0.1 (free) I always get error when trying to compile the build for the App Store.
APPLE LLVM 6.1 ERROR
clang: error: unable to execute command: Segmentation fault: 11
clang: error: clang frontend command failed due to signal (use -v to see invocation)
Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
Anyone getting this too? Tried everything and nothing, cannot get our apps on the app store...