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Editor crashes after reimporting certain fbx file
How to reproduce:1. Open the attached project "760131Reimport.zip"2. Find ThiefChar_001@1m_vault.fbx3. Right mouse click and select ... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
[entreprise support] When Graphics API for standalone is set to GLCore, ...
Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip)2. Switch the build target to iOS (or Android)3. Right-click... Read more
[UNET][WebGL] NetworkClient.SendByChannel called on client crashes the s...
Steps to reproduce:1) open "...client.zip"2) sccene 'client' make sure that "Client" GO in hierarchy has an image attached to "Uploa... Read more
Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...
1. Open attached project2. Build to iOS3. Press on inputfield and click emoji icon to open emoji keyboard4. "Unable to simultaneousl... Read more
ParticleSystem calls (Play, Stop, Clear, IsAlive, etc) with 'withChildre...
Steps to reproduce: 1. Open attached project2. Open the only scene in it3. Open the 'Profiler' window4. Play the scene5. Notice the ... Read more
Flipped Sprites are not culled correctly
Steps to reproduce:1. Open attached project's scene "bugScene".2. Enter play mode.3. Observe - non flipped sprite is culled correctl... Read more
Shader w/ pow function produces different result w/ values from inspecto...
Steps to reproduce:1. Download and open attached project "ShaderBug.zip"2. Open scene "Main" and notice, that both, cube and sphere,... Read more
[Plugins] Plugin importer allows to specify AnyCPU for native plugins
This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more
[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...
If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS