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Fixed in 5.1.1
Votes
0
Found in
5.1.0f3
Issue ID
703205
Regression
Yes
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution and linear color space
Steps to reproduce:
1. Open the attached project
2. Build the project for Windows standalone
3. Run the project, select the resolution to a non-native to your screen (e.g. if your screen is 1920x1080, choose anything but that)
4. Notice that the build appears much darker than when you play the scene in editor or run the build in your native resolution
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juannieto
Mar 07, 2017 20:36
Fixed in 5.4.1p4 (https://unity3d.com/unity/qa/patch-releases/5.4.1p4)
(834100, 833996) - Canvas: Fixed a regression introduced in 5.4.0p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.
wraithseeker
Jan 22, 2017 13:12
5.4.1f1 still having this issue
sarum
Nov 26, 2016 03:36
there is a similar thread for this issue where voting is still open :
https://issuetracker.unity3d.com/issues/standalone-the-game-screen-is-darker-when-non-native-screen-resolution-is-set
sarum
Nov 26, 2016 03:28
same issue here with 5.4.1f1
pietwelve2
Nov 08, 2016 04:13
I am getting this as well in 5.4.1f1
airship-brooks
Oct 26, 2016 22:10
Wish I could vote for this, but it's marked "Resolved".
We just started having it when we upgraded from 5.3 to 5.4.1f1.
catfink
Oct 21, 2016 15:18
Well I think whatever my issue is it isn't this one as I get a darkened screen in gamma color space as well, so I retract my comments, whatever is going on with Unity and non native resolution in my project is not this particular bug.
catfink
Oct 21, 2016 13:49
Just updated to 5.4.2 and can still recreate this problem without any problem at all
hedgefield
Oct 14, 2016 18:28
Update: it's fixed in 5.4.2!
hedgefield
Oct 14, 2016 11:24
Same issue for me on 5.4.1f1 still.