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Fixed in 5.1.1



Found in


Issue ID




[Graphics] Too dark screen on DX11 when non-native fullscreen resolution and linear color space

Graphics - General


Steps to reproduce:

1. Open the attached project
2. Build the project for Windows standalone
3. Run the project, select the resolution to a non-native to your screen (e.g. if your screen is 1920x1080, choose anything but that)
4. Notice that the build appears much darker than when you play the scene in editor or run the build in your native resolution

Comments (25)

  1. juannieto

    Mar 07, 2017 20:36

    Fixed in 5.4.1p4 (
    (834100, 833996) - Canvas: Fixed a regression introduced in 5.4.0p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.

  2. wraithseeker

    Jan 22, 2017 13:12

    5.4.1f1 still having this issue

  3. sarum

    Nov 26, 2016 03:36

  4. sarum

    Nov 26, 2016 03:28

    same issue here with 5.4.1f1

  5. pietwelve2

    Nov 08, 2016 04:13

    I am getting this as well in 5.4.1f1

  6. airship-brooks

    Oct 26, 2016 22:10

    Wish I could vote for this, but it's marked "Resolved".

    We just started having it when we upgraded from 5.3 to 5.4.1f1.

  7. catfink

    Oct 21, 2016 15:18

    Well I think whatever my issue is it isn't this one as I get a darkened screen in gamma color space as well, so I retract my comments, whatever is going on with Unity and non native resolution in my project is not this particular bug.

  8. catfink

    Oct 21, 2016 13:49

    Just updated to 5.4.2 and can still recreate this problem without any problem at all

  9. hedgefield

    Oct 14, 2016 18:28

    Update: it's fixed in 5.4.2!

  10. hedgefield

    Oct 14, 2016 11:24

    Same issue for me on 5.4.1f1 still.

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