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100% CPU usage when using fallback characters from system font
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run - Note the CPU usage and the time ... Read more
[Mac-Only] Asset Store login field loses focus when switching between apps
- Open Asset Store window on Mac, log out and try to log back in. - On the login screen, type something in the password field. - Swi... Read more
[Android] Several unnecessary permissions are added to app manifest
In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. ... Read more
NetworkTransform client objects do not move when update rate is zero
When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more
Multicasting Socket Exception
How to reproduce: 1. Open attached project 2. Open scene Game.unity 3. Build to iOS and run - Note the error thrown in Xcode: "Arg... Read more
SyncVar hooks on host dont have access to old value.
SyncVar hooks on host dont have access to old value. SyncVar hooks on host dont have access to old value. When SyncVar hooks are ca... Read more
2D Mask component is missing an icon in the Inspector
Steps to reproduce : - create a new game object - add the 2D Mask component and notice that it has no icon Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that: with Gles2/3 the app crashes immediately (bt attached) wi... Read more
Missing icon for the Dropdown UI gameobject in the Inspector
Steps to reproduce : - create a new dropdown UI game object and notice the icon in the Inspector Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
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- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window