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[compute] HLSLcc times out compiling complex shaders (bad perf on comple...
Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more
Vertex textures not bound when using DrawProcedural in 5.1
Breaks TC Particles AS package Read more
[Graphics] Left ALT+Return toggles fullscreen
Steps to reproduce: 1) Open provided example project 2) Press File > Build an Run 3) Press "Play!" 4) Press left ALT + Return to swi... Read more
Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce: 1. Start a new project. 2. Create a new game object. 3. Add a Rigidbody or Rigidbody2D to the game object. 4. Set the ... Read more
Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce: 1. Open attached project's scene "BrokenButton". 2. Check how button is highlighted. 3. Build and run project. 4... Read more
Profiler's Record setting gets enabled again when re-opening the Profile...
How to reproduce: 1. Open any project 2. Play the scene 3. Open the Profiler window 4. Disable the Recording 5. Close the Profiler ... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Profiler window 4. Enable Deep Profiling 5. Play t... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a script which checks if multiple displays ar... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project 2. Create new scene. Remove "Directional light" (for ease of seeing a bug) 3. Right-cl... Read more
All about bugs
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