Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f2
Issue ID
723545
Regression
Yes
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce:
1. Create a new project
2. Create empty game object, canvas with slider and make child of it
3. Drag that game object to the project so it becomes prefab
4. Duplicate game object in the hierarchy
5. Expand that duplicate
6. Delete canvas object
7. Select same object and click Prafeb apply (in the Inspector)
8. Unity will crash
Or use the attached project and view the .gif
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment