Search Issue Tracker
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more
[MSE] Metallic Material is not getting rendered properly in playmode wit...
Steps to repro:1. Launch the attached project2. Open both 1 and 2 scenes additively3. Click on the play button Note that the metalli... Read more
Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...
Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more
[WP8.1] A concurrent or interleaved operation changed the state of the o...
[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more
[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...
Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more
[iOS] Video doesen't fully cover screen when playing on iPad Pro
To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more
[tvOS] Input.location.isEnabledByUser is always false
To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more
Scene name does not update in Unity window title bar
Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more
[MSE] Unloading a scene at runtime breaks the Hierarchy view
Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more
[MSE] Crash when pasting a GO to the active scene and then performing an...
Steps to repro:1. Launch the attached project / create a new project2. Create 2 scenes3. Copy a game object from any scene and desel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC Allocation of 384 B every frame when using CinemachineInputAxisController
- Profiler search results are delayed when any search result is selected, and another frame is viewed
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures