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[Joints] Physics "explode" on contact when creating joints to a rigidbod...
Steps to repro: - Open the attached project and run the scene Boxes on left have pre-created joints, boxes on right will have joint... Read more
[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is ... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce: 1. Open attached project 2. Select any sprite with multiple sprite mode 3. Open sprite editor 4. Select sprite 5. C... Read more
The download assistant thinks 2TB+ free space is not enough for installing
The new download assistant doesn't work if you offer 2TB+ free space, thinking that there is not enough space Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project 2. Add Standard Assets Utility, Characters 3. Add prefab FPSController 4. Play the scene 5. You are going to g... Read more
[EditorApplication]EditorApplication.playmodeStateChanged raised with no...
To reproduce this issue: 1. Open the attached project 2. Add 'Test' script on the 'MainCamera' 3. 'Test' script logs in the console... Read more
Ambient is too bright when opening a scene for the first time on standalone
Steps to repro: 1. Open the attached project (NewTest.zip) 2. Bake the lightmap (do not change settings) 3. Build it (tested on wind... Read more
[Installer] The documentation is always installed
Separating the documentation as a component would allow users not to install it Read more
[Installer]Clicking the title of each component toggles it
The download assistant toggles each component when you click it's name. Instead, the component should only be toggled by the checkbox. Read more
[Mecanim] Interruption Source does not respect "atomic" setting when upg...
Steps to reproduce: 1. Create a new animation controller in 4.x 2. Create a transition and set the 'atomic' property to false 3. Im... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file