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Fixed in Unity 5.1.0

Votes

0

Found in

Issue ID

701413

Regression

Yes

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes.

http://forum.unity3d.com/threads/4-6-to-5-conversion-issue-navmeshmanager-crowd-proximity-collect.326187/

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