Search Issue Tracker
Fixed in 1.0.0-preview.10
Votes
0
Found in [Package]
1.0.0-preview.9
Issue ID
1292203
Regression
No
[UI Builder] Canvas size doesn't adjust in the Viewport on changing its Width and Height using mouse dragger from the Inspector
On changing Canvas Width and Height using mouse dragger in the Inspector, size of Canvas not getting adjust runtime, Refer attached video.
Steps to repro:
1. Create a new project
2. Window > UI Toolkit > UI Builder
3. Select Canvas in the Viewport
4. Change Width and Height using mouse dragger
Actual Result:
Canvas size not getting change runtime in the Viewport when its Width and Height is changed using mouse dragger
Expected Result:
Canvas size should be change runtime gracefully
Note:
1. UI Toolkit package introduced in the Unity 2020.1.0b12
2. UI toolkit is the core package from 2021.1.0a5
3. When width and height change by mouse dragger, changes are reflected to canvas on releasing the mouse dragger button
Reproducible in:
2021.1.0a5, 2020.2.0b11, 2020.1.12f1, 2020.1.0b12with package version 1.0.0-preview.9, 1.0.0-preview.1, 0.11.2-preview
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment