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Fixed in 2021.1.X

Fixed in 2018.4.X, 2019.4.X, 2020.2.X

Votes

0

Found in

2019.4

2019.4.13f1

2020.1

2020.2

2021.1

Issue ID

1291999

Regression

No

An exception is thrown when creating a Texture2DArray and building the project with -nographics Argument

Texture

-

How to reproduce:
1. Download and extract the attached project named "941670-FontAtlasBuildPipeline.zip"
2. Try building the project via Terminal using the following command:
-Unity.exe -batchmode -nographics -projectPath"Insert your project path here" -buildWindowsPlayer"Insert your project path here + \Build\Build.exe" -executeMethod Tex2D.CreateArray
3. Observe the Terminal Window

Expected result: Build succeeds
Actual result: Build fails due to the compilation error

Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b11, 2021.1.0a6
Could not test with: 2018.4.29f1(Build would hang indefinitely)

Notes:
1. The error thrown when building with 2019.4.15f1 Editor:
Aborting batchmode due to failure:
Scripts have compiler errors.

2. The error thrown when building with 2020.1.14f1 Editor and above:
Aborting batchmode due to failure:
executeMethod method Tex2D.CreateArray threw exception.

  1. Resolution Note (fix version 2021.1):

    Fixed in - 2021.1.0a10

  2. Resolution Note (fix version 2020.2):

    Fixed in - 2020.2.2f1

  3. Resolution Note (fix version 2019.4):

    Fixed in - 2019.4.18f1

  4. Resolution Note (fix version 2018.4):

    Fixed in - 2018.4.31f1

Comments (1)

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