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Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.2.X
Votes
0
Found in
2019.4
2019.4.13f1
2020.1
2020.2
2021.1
Issue ID
1291999
Regression
No
An exception is thrown when creating a Texture2DArray and building the project with -nographics Argument
How to reproduce:
1. Download and extract the attached project named "941670-FontAtlasBuildPipeline.zip"
2. Try building the project via Terminal using the following command:
-Unity.exe -batchmode -nographics -projectPath"Insert your project path here" -buildWindowsPlayer"Insert your project path here + \Build\Build.exe" -executeMethod Tex2D.CreateArray
3. Observe the Terminal Window
Expected result: Build succeeds
Actual result: Build fails due to the compilation error
Reproducible with: 2019.4.15f1, 2020.1.14f1, 2020.2.0b11, 2021.1.0a6
Could not test with: 2018.4.29f1(Build would hang indefinitely)
Notes:
1. The error thrown when building with 2019.4.15f1 Editor:
Aborting batchmode due to failure:
Scripts have compiler errors.
2. The error thrown when building with 2020.1.14f1 Editor and above:
Aborting batchmode due to failure:
executeMethod method Tex2D.CreateArray threw exception.
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Resolution Note (fix version 2021.1):
Fixed in - 2021.1.0a10
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.18f1
Resolution Note (fix version 2018.4):
Fixed in - 2018.4.31f1