Search Issue Tracker
[Windows] Windows player issues on dual monitor setup
To reproduce: 1. Build and run project 2. Press full screen button 3. Press No full screen button 4. Notice that the application go... Read more
Incorrect Enlighten data in Asset Bundle when disabled Static batching
To reproduce: 1. Open project AssetBundlesTest from 721609 2. Disable static batching 3. Asset Bundles > Build Asset bundles 4. Play... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project 2. Make sure that: Editor mode is set to Android Texture 'bar_iso_energy' is... Read more
[IL2CPP] System.Text.Encoding.GetEncoding() throws NotSupportedException
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode console will throw "NotSupportedException" Read more
Undoing animation doesn't have visible results in the scene view
How to reproduce: 1. Open the attached project 2. Open test scene 3. Open animation 4. Record animation and make edit by moving one ... Read more
Scrolling through the 'Select Animations' and 'Select Properties' GUI is...
How to reproduce: 1. Create or open any Unity project. (Or downloaded attached one) 2. Add at least 52 animations (ideally more lik... Read more
Changing an image sprite loaded from a base64 string results in incorrec...
How to reproduce: 1. Open attached project 2. Add a UI/Image to the scene 3. Attach the LoadSprite component to the Image 4. Play t... Read more
[RealtimeGI] Lightmapped objects shadows appear black
Steps to reproduce: 1. Download the project from the provided link (see below) 2. Open 'Overworld' scene (Assets/Scenes/Areas) 3. R... Read more
[Unity Remote] If game view is not shown in editor, then frames aren't r...
To reproduce: 1) Download and open project 2) Run scene Level with device with Unity remote connected 3) Try pressing one of the bo... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project 2. Open scene Scene 1/scene1.unity 3. Open the Profiler window, switch to Memory tab 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder