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0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Open attached project2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder3. Editor crashes... Read more

1
votes
Fixed

LightProbes are not used if camera is additivley added from another scen...

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more

1
votes
Won't Fix

[OpenVR] Water Reflections Rendering Issue

XR SDK

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Feb 02, 2016

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Version/s: 5.4.0b5

1) Download project, enable VR and set preffered VR device to Open VR2) Open the Rift Water Sky Reflection Scene3) Enter Play mode4)... Read more

0
votes
Fixed
0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Build windows standalone version of the attached project2. Run standalone build3. Build crashes Reproducible: 5.4.0b... Read more

11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.3.2p1

Reproduction steps:1) Open "Repro" project I attached below and proceed to "test" scene.2) Go into playmode - you should see jagged ... Read more

11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce:1. Open attached project2. Open PVE_C01_004 scenek3. Bake scene lighting4. Notice "Failed executing external process fo... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

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Feb 02, 2016

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Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduci... Read more

0
votes
Postponed

[PLM] Incorrect handling of transmission when using colors

Progressive Lightmapper

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Feb 02, 2016

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Version/s:

The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more

3
votes
Fixed

[UI] Canvas changing position with non UI element parent (Screen space -...

UI

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:1) Create new project2) Create UI Canvas (Render mode: Screen Space - Overlay)3) Create UI Image as Canvas child4... Read more

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