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Autoconnect Profiler checkbox for Web Player Builds always disabled
-e: see title -repro: --enable webplayer dev build --NOTICE the disabled option for auto-connecting the profiler Read more
Orthographic camera doesn't work in full screen mode with non-native res...
To Reproduce: 1. Create a new project, set Camera to Orthographic, add scene to build, build & run. 2. Select any non native resolu... Read more
The documentation has nothing about 'responseHeaders'
There is absolutely no documentation on responseHeaders property of WWW. You can see in MonoDevelop that it autocompletes this to an... Read more
Tree height in SpeedTree Modeler does not match Unity editor
Upon import into the Unity Editor the scale of trees should match their height shown in SpeedTree Modeler. Read more
Adjusting the Samples value in the Animation Editor view does not adjust...
Steps to repro: 1. Create a new game object. 2. Add an Animator component, add an animator controller and an animation to it 3. ... Read more
SystemExecutableAndDlls is counting the executable twice
To Reproduce: 1. Open the project & build it to iOS, with development build on. 2. Click 'Print sizes' notice that 'Total' is eq... Read more
Unable to show string that have converted from shift-jis to
1) What happened Unable to show string that have converted from shift-jis to utf8 (Only on Device) 2) How can we reproduce it usin... Read more
GUI Style Wordwrap causes extra spacing at the end of label to appear
To reproduce: 1.Open attached project or check this forum post for repro steps without project: http://forum.unity3d.com/threads/gui... Read more
'Mark To Add' doesn't work on root folders, because an additional forwar...
To Reproduce: 1. Set up a Perforce workspace. 2. Create a project in it and set everything up in project settings, deselect 'Autom... Read more
Shaders are unloaded after every asset bundle build
Shaders are unloaded after every asset bundle build, which may cause a long build time if a lot of bundles are being built Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes