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[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...
In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more
Lightmapping.isRunning causes a freeze if it is put in a while-loop
If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more
[API] Outdated LightmappingClass API methods and properties should be re...
Some methods and properties should be removed from Lightmapping class(both in editor and docs): GIWorkflowMode.Legacy BakeLightProbe... Read more
[IL2CPP] App crash after Game Center login
1. Open attached project "repro_664909-ill2cppsociallogin" 2. Build to iOS 3. App will crash after local user login on Game Center Read more
Surface shader with alpha blending and custom lighting function does not...
To reproduce: 1. Open attached project 2. Open SparkStar scene 3. Press play 4. Notice BillboardStar is not visible (the shader n... Read more
Patch cord missing after undo
When undoing a Send/Receive connection and then adding the Bus connection again, the connecting patch cord is missing. To reproduce... Read more
Drop down menu says Return instead of Receive
Drop down menu says Return instead of Receive Send > Bus drop down menu says Return instead of Receive. Please see attached screen ... Read more
Undo does not work on audio effects
Undo does not work on audio effects. When tweaking threshold on Duck Volume and then press cmd+Z to undo - the whole effect disappea... Read more
Undo does not work when tweaking the Attenuation and Pitch
Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce: - Open attached projec... Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project 2. Create a script called "testGetType.cs" with the following code: using UnityEngine; us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow