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[Graphics][PlaceTrees] FBX trees painted on terrain rotate when moving v...
Steps to repro: 1. Open Unity;2. Create new project;3. Export attached 'RotatingTreesBug' package;4. Open 'test' scene;5. Double cli... Read more
Unity slows down, becomes unusable when using the Debugger in MonoDevelo...
Unity slows down and becomes essentially unusable when using the Debugger in MonoDevelop and finishing the debugging process with "S... Read more
[tvOS] Native input fields can't be used with a gamepad
Fix:In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase)createUn... Read more
Input needs two touches to work on some Android on second run
When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more
Creating new scene turns on Auto Bake light
Steps to reproduce:1. Create a scene2. Turn off "Auto" light baking in Lighting options (Window->Lighting)3. Create new scene Act... Read more
When canvas is set to pixel perfect and the camera is looking at the wat...
Reproduction steps:1) Open the attached project (ReproProject.zip)2) Open and play "proba" scene3) Notice that UI elements are flick... Read more
Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Shader log error in the Xcode log and a lack of bloom in... Read more
Multiple gizmo sprites in scene with same location lose transperancy and...
Steps to reproduce:1. Download and open attached project "New Unity Project 11.zip"2. Load all scenes from project folder\3. Notice ... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps:1) Open attached project "WebGLBundleTest"2) From the menu bar, select Build > Build Asset Bundles3) Build the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument