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Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
6
Found in
2017.3.0b1
2017.3.0f2
Issue ID
981757
Regression
Yes
[WSA] isNetworkError always return true when running an UWP app on x86 architecture
Steps to reproduce:
1. Open the attached project (webrequestCheck.zip)
2. Open the "a" scene
3. Switch platform to Windows Store
4. Build for Universal Windows Platform
5. Open the generated Visual Studio solution and build a Debug x86 build
6. Observe the "isError DefaultTrue" message in Output
Expected result: isNetworkError should return false
Actual result: isNetworkError returns true
Note:
Unable to test with 2017.3.0a1 - 2017.3.0a7 due the errors
Reproduced with: 2017.3.0b1, 2017.3.0p2, 2018.1.0b2, 2018.2.0a1
Not reproduced with: 5.6.4p4, 2017.1.3f1, 2017.2.1p2
Fixed in: 2018.2.0a4
Backported: 2017.4.2f1, 2018.1.0b11
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Vitaliy_Sanin
Sep 05, 2018 17:14
Reproduced on 2018.2.6f1
adamkvd
Apr 24, 2018 13:47
Is this fix planned for one of the coming 2017.4 LTS releases? So far, all 2018.X beta versions have been breaking other things in our project, so fix in the 2017.X line of Unity would be highly appreciated.
Cutedge242
Apr 10, 2018 18:03
This is still an issue with the LTS 2017.4.1 release
Chillfire
Apr 07, 2018 16:58
Can confirm that UnityWebRequest works just beautiful in the beta Unity 2018.1.0b13 (64-bit).
Both x86 and x64 works when deployed to Mixed Reality uwp (Samsung Odyssey)
Chillfire
Apr 07, 2018 15:58
Still got isNetworkError after deploying uwp Mixed Reality app for use with MR (Samsung Odyssey) both x64 and x86 gives error using unity 2017.4.0f1 personal.
Same UnityWebRequest works fine in editor.
uebmax
Mar 02, 2018 07:46
Any News on this topic? Is there a workaround?
Regards Max
EdgarSantos
Feb 27, 2018 14:57
2017.3.1 patch P2 doesn't fix it either. Latest unity beta (2018.1.0b8) still doesn't fix this. Anyone using this for loading asset bundles in UWP is currently stuck in 2017.2 with older version of Vuforia (for example). This needs to be fixed asap.
EdgarSantos
Feb 26, 2018 11:01
Bug is still active in 2017.3.1 and the patch (P1) doesn't fix it. When exactly is this going to be fixed? Is there a workaround?
markgrossnickle
Feb 16, 2018 16:30
Bug is still active in 2017.3.1p1
Cutedge242
Feb 16, 2018 16:27
Still an issue in 2017.3.1f3 and 2017.3.1p1