Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0a4
Issue ID
985964
Regression
Yes
[SpeedTree] Speedtrees change their scale when zooming in/out
Steps to repro:
1. Open attached project and 'TestScene';
2. Select 'Main Camera' gameobject;
3. Drag camera's X transform position in the Inspector;
4. Observe the tree prefabs on terrain in the Game view.
Expected result:
SpeedTrees don't change their scale while zooming in/out.
Actual result:
SpeedTrees change their scale when zooming in/out (see attached video).
Regression introduced in 2018.1.0a4.
Notes:
- Reproducible in 2018.2.0a1, 2018.1.0b2, 2018.1.0a4;
- Not reproducible in 2018.1.0a3, 2017.3.0p2, 2017.2.1p2;
- Reproducible for both painted and dragged tree prefabs;
- Reproducible in both Editor and Standalone player;
- Reproducible on both Windows and Mac.
- Seemingly reproducible only with these assets (legacy file versions? corrupted assets?)
- Fixed by re-importing, saving, or changing import settings on the troublesome spm files
- Current asset store version of these assets not afflicted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2018.2.X):
Very low priority, seems asset related.