Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f2
2017.3.0f3
Issue ID
982271
Regression
Yes
Editor assemblies get referenced in main and Plugins projects
To reproduce:
1) Open attached project
Expected: No warnings in console
Actual: Console has warnings about type confliction like this:
Assets/ConsolePro/Remote/LiteNetLib/INetEventListener.cs(75,42): warning CS0436: The type `FlyingWormConsole3.LiteNetLib.INetEventListener' conflicts with the imported type of same name'. Ignoring the imported type definition
If it doesn't reproduce immediately, create a new script to force scripts to recompile.
Reproduced in 2017.3.0f2, 2017.3.0f3, 2017.3.0p2
Not reproduced in 2017.3.0f1
Cannot test 2018.1 because the project crashes there no matter the specific version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
nflodin
Feb 06, 2018 10:18
We noticed this when the compiler complained that in the facebook api; FB is defined in multiple assemblies. Turned out it was defined in Facebooks assembly Facebook.Unity and Facebook.Unity.PlatformEditor.
Thought this would be good info if someone were to google this :)