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Regularly asked to sign in before the project selection screen
How to reproduce:1. Open Unity Editor2. It requires to sign in3. Sign in and select the project4. Close the project5. Open Unity edi... Read more
Shaders with multiple passes only run the last pass when using Canvas Re...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneCanvas"3. Notice that red line in scene view has glow while in g... Read more
[Build] Using Resources.UnloadAsset after Resources.LoadAsync crashes
Steps to reproduce:1) open users attached project2) build for standalone3) hit "Start Load/Unload loop" - Crashes on the second iter... Read more
Instantiating prefab with animator component for the first time causes m...
Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more
[iOS] Asset bundles downloaded through LoadFromCacheOrDownload are backe...
Steps to reproduce: 1. Open the attached project2. Build the project for iOS3. Run the project on a device that has iCloud set up4. ... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce:1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exame")Expected ... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro:- Launch the attached ... Read more
Changing AA setting and screen orientation results in stretched screen o...
On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps:a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D3D... Read more
[Audio] Adding an effect as a component does not honour the "Bypass effe...
[Audio] Adding an effect as a component does not honour the "Bypass effects" checkbox in the playmode Steps to repro:- Launch the at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS