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[Plugin] Unity editor fails to import some of the DLLs when importing a ...
Steps to reproduce: 1. Create new Unity project 2. Import the attached package 3. Notice the errors thrown in the console: Assets/... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press the 'Load Second Scene' button - Note how the b... Read more
Critical audio bug, short audio clips are played incorrectly (the first ...
To reproduce: 1. Open attached project 2. Open main scene 3. Press play 4. Press the button frequently and you'll hear that it cl... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project 2. Open scene "wheelColliderProblem" 3. Notice that game object "vehicle" has "Rigidbo... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce: 1. In a blank scene, create an empty game object. 2. Add Component > Event > Event System. 3. Press the button (Ad... Read more
[Forward] Directional realtime light overrides local baked lights in clo...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Notice that inside of the cube structure isn't lighted ... Read more
Crash deleting animation keyframes
To reproduce: 1. Open attached project 2. Open MoiGame 3. Press play 4. Search for mesh layer in hierarchy 5. Select one of the me... Read more
UNET can't have multiple scripts deriving from NetworkBehaviour on same ...
To reproduce: 1. Open attached project 2. Build and Run windows standalone 3. Open Menu scene in editor 4. Select Player prefab and... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project 2. Build the project as Child.exe to the Assets/Export folder 3. Once the folder i... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window