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Most Recent
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  • Most Recent
1
votes
Fixed

Instanced substances share output

Substances

-

Sep 09, 2015

-

Version/s: 5.2.0f3

Read more

1
votes
Fixed

Physics 2D Raycaster triggers events on objects that are behind the camera

UI

-

Sep 08, 2015

-

Version/s: 5.1.1f1

Reproduction steps: 1. Open the attached project 2. Open the "mainscene" scene 3. Set the main camera to orthographic, enable the at... Read more

12
votes
Fixed

Sockets can't reconnect after device suspension on iOS

Networking

-

Sep 08, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more

0
votes
Won't Fix

RequireComponent attribute doesn't fire the creation of the component on...

Themes

-

Sep 08, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Create new Unity project 2. Add a script component to any game object 3. Add "[RequireComponent (typeof(Rigi... Read more

0
votes
Fixed

[DX11] Incorrectly resizing when switching from windowed mode to fullscreen

Deployment Management

-

Sep 08, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Create a new project. 2. Build it to windows standalone. 3. Run it with forced dx11. 4. Open in windowed mode... Read more

0
votes
Fixed

[AssetLoading] Memory leak when loading bundles

WebGL

-

Sep 08, 2015

-

Version/s: 5.2.0f3

Repro steps: 1) Open the project 2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false)) 3) In the menu b... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

-

Sep 08, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more

0
votes
Fixed

[WebGL] Application.targetFrameRate has no effect

WebGL

-

Sep 08, 2015

-

Version/s: 5.2.0f3

-e: see title -repro: --open attached package --build and run for WebGL --NOTICE the set targetframerate is not adhered to Read more

0
votes
Fixed

[SceneViews] Clustering loading bars pop up all the time during bake if ...

Global Illumination

-

Sep 08, 2015

-

Version/s: 5.3.0a2

To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more

83
votes
Fixed

"Error adding system: Data not available." thrown when building specific...

Global Illumination

-

Sep 08, 2015

-

Version/s: 5.3.0a2

To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more

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