Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
725807
Regression
Yes
[compute] HLSLcc times out compiling complex shaders (exponential complexity)
How to reproduce:
1. Import the attached shaders (Compute.zip) into a project
2. Give them time to compile
- Note that it takes a really long time (10+ minutes) and the shaders don't even finish compiling properly, throwing errors about being unable to communicate with the internal compiler process.
- Reproduced in Version 5.3.0f1 (b948b362cb65), Version 5.2.2f1 (69bd29e9fca9)
- Not reproducible in Version 5.0.3f1 (b597153251dd) (the shaders compile and in reasonable time too)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #704501