Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
725807
Regression
Yes
[compute] HLSLcc times out compiling complex shaders (exponential complexity)
How to reproduce:
1. Import the attached shaders (Compute.zip) into a project
2. Give them time to compile
- Note that it takes a really long time (10+ minutes) and the shaders don't even finish compiling properly, throwing errors about being unable to communicate with the internal compiler process.
- Reproduced in Version 5.3.0f1 (b948b362cb65), Version 5.2.2f1 (69bd29e9fca9)
- Not reproducible in Version 5.0.3f1 (b597153251dd) (the shaders compile and in reasonable time too)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
- Warning icon for the "Asset Import Overrides" has low visibility in Light Unity theme
This is a duplicate of issue #704501