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[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro: --open attached package --build and run for WebGL --NOTICE the set targetframerate is not adhered to Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more
"Error adding system: Data not available." thrown when building specific...
To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more
[AnimatorOverrideController] Animator window does not show any states of...
How to reproduce: 1. Create animator controller with name "a" 2. Create some animation states in animator controller 3. Create Anima... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce: 1. Create new project in Unity 5.2 2. Import "Unity Test Tools" asset from the asset store 3. Observe the error in the... Read more
[iOS] Unity splash screen is not shown during startup
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device Actual behavior: Unity splash screen is not shown duri... Read more
[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders
To reproduce: 1. Open attached project 2. Open scene UnityLabs 3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::War... Read more
Crash when deallocating memory in DirectorManager
To reproduce: 1. Open attached project 2. Open scene Viking village 3. Crash in MemoryManager::Deallocate (full stacktrace in editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window