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WebGL Build fails with "Uncaught incorrect header check" on Chrome
Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more
[Standalone][DualMonitor] Editor changes positions when changing build f...
Reproduction steps:1. Create a new Unity project.2. Go to File > Build Settings > Player Settings.3. Set D3D9 and D3D11 Fullsc... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
When animation and game tabs are in the same place, the animation tab ch...
To reproduce:1. Open attached project2. Press play3. Notice that the "animation" tab changes to "failed to load" (see the attached .... Read more
Blend causes artifacts
Project Steps:1. Open scene "Test"2. Move "Cube (1)" notices that color is not cleared Read more
Adding SpawnablePrefab on the NetworkManager doesn't mark scene as dirty
What happenedThis is regression - it used to work in 5.2.x, but doesn't work in 5.3 and 5.4When we adding SpawnablePrefab to the lis... Read more
Editor freezes when using Profiler.EndSample due to non matching Profile...
To reproduce:1. Open attached project2. Open profiler3. Play scene 14. Press begin5. Press end6. Editor freezes Samples:OnGUI() (at ... Read more
[Shuriken] "StackOverflowException" appears and Editor freezes while usi...
Regression from at least Version 5.3.2p3 (b6c1a63227dc)Steps:1. Open project https://www.assetstore.unity3d.com/en/#!/content/11903=... Read more
[PaintTexture][Graphics] Sometimes blended textures disappear from Terra...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'terrainTextureBlending.unitypackage' package; 4. Notice that... Read more
NetworkAnimator component gives NullRefExeption for non-player spawnable...
What happenedSpecific of this bug:- on NetworkIdentity for spawnable prefab we do NOT set "LocalPlayerAuthority"- use NetworkServer.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons