Search Issue Tracker
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Select the TriggerDamageAtMidpoint game object - In th... Read more
[LightProbes][OSX] LightProbeGroups are not visible on terrain's SpeedTrees
LightProbeGroups are not visible on terrain's SpeedTrees (Mac only) 2. How we can reproduce it using the example you attached 1 Op... Read more
Some projects crash on Android 5, but not on 4.4 or earlier
Some Android projects crashes on and Android 5 version but works fine on 4.4.4 or earlier versions Read more
Artifacts after baking
Artifacts after baking This is not connected to the attached project Steps are: 1 Create New Project 2 Add plane and make it Stat... Read more
Compass does not work with some devices
While using test application compass just flickers at one place without showing exact direction. Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.0 2. Animator controller with couple of state machine... Read more
[AnimatorWindow] Artifacts in transition preview in the inspector window
To reproduce: 1. Open the attached project and any animation controller 2. Select any transition and zoom in/zoom out in the inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow