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1
votes
Fixed

Editor and platform support can easily become out-of-sync

Editor - Other

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Jan 04, 2016

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Version/s:

It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more

0
votes
Won't Fix

Particle System emits one less particle if looping is disabled

Shuriken

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Jan 04, 2016

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Version/s: 5.4.0b1

1. What happenedParticle System emits one less particle than set in Rate if looping is disabled.e.g. Set Duration to 1, disable loop... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
By Design

[MonoDevelop] Refactor rename doesn't rename implementations of interfaces

CodeEditors

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Jan 04, 2016

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Version/s: 5.3.1p1

Steps to reproduce:1) open attached project2) open 'NewBehaviourScript' with mono3) Try to refactor-> rename Method() Expected: g... Read more

1
votes
Fixed

Dropdown Coroutine couldn't be started

UI

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Jan 03, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open users attached project, and proceed to scene "1".2) Go into play mode, open UI dropdown menu and select a... Read more

0
votes
Fixed

[OSX] The game continues to receive mouse input when running in background

MacOS

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Jan 03, 2016

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Version/s: 5.3.1p1

Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more

0
votes
Duplicate

After deleting "Any State" transition, NullReferenceException error will...

Animation

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Jan 03, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Delete any transition form "Any State"3. In console "NullReferenceException: Object re... Read more

62
votes
Fixed

When pressing outside the touchscreen keyboard on Android devices, wasCa...

Android

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Jan 03, 2016

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Version/s: 5.3.1f1

It is impossible to distinguish between pressing "DONE"/"OK" on the touchscreen keyboard and pressing outside the keyboard area on A... Read more

1
votes
Fixed

alreadyLightmapped value is not compatible with mixed lighting

Shadows/Lights

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Jan 03, 2016

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Version/s: 5.3.1p1

alreadyLightmapped API needs better support to work with new light modes. Reproduction steps:1) Download the new reproducible projec... Read more

23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

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Jan 02, 2016

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project "UnloadSceneBug.zip"2. Open and play Scene13. Left Mouse Click to the game view, it wi... Read more

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