Search Issue Tracker
When a game object containing an image is destroyed, the MissingReferen...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Click button "Close Me" 5. Notice MissingReferenceExcept... Read more
Airplay doesn't work with Metal builds [iOS]
To Reproduce: 1. Turn on Airplay on your Mac. 2. Connect to it from your iOS 8 (iphone 6+ tested) device with mirroring on. 3. Ru... Read more
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be a... Read more
Caret Blink Speed value range is too high
Steps to reproduce : - create a new scene - add an Input Field and notice that the value range for Caret Blink Speed is too high ... Read more
Caret disappears if changing the blinking speed during playmode
Steps to reproduce : - create a new scene and add an Input Field - press play - change the Caret Blink Speed and notice the caret d... Read more
Reference Resolution Component and Physical Resolution Component are sti...
Steps to reproduce : - create a Canvas - search for the Reference Resolution and Physical Resolution components and notice they are... Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene. Build a player with these build/player settings: Target Platform = Wi... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. ... Read more
No canvas when adding UI object as a child
To reproduce: 1. Add empty object to scene 2. Add button as a child of empty object (Right click mouse button on empty game object -... Read more
OnTriggerEnter2D events don't propagate to children if you modify a pare...
This is based on a conversation I've been having on the forums with the user: http://forum.unity3d.com/threads/editing-transform-dur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph