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[Shuriken] Radius scale of Trigger appears to have no effect on the Part...
Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps: 1. Open the Bug_RadiusScale scene from th... Read more
[Shuriken] Trigger death does not spawn death SubEmitter
Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene fro... Read more
Error on import
Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour constru... Read more
After Moving Component Up or Down scene is not marked as Dirty
To reproduce the issue follow the steps: 1. Create a GameObject and attach a couple of components 2. Notice that the scene is dirty ... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...
Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more
[GL] Unity crashed when changing gfx API to GLcore a second time with In...
Follow the steps to reproduce: 1. Create new project 2. Create empty scene 3. Open Player Settings > Player window 3. Add OpenGles2 ... Read more
DirectX 9 & 11 w/ forward render path flips game view when using shader
Steps to reproduce: 1. Download and open attached project "case_760196-ClickBait.zip" 2. Open game view 3. Switch API to either D3D... Read more
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce: 1. Have two monitors set up. 2. Open attached project (or create and open a new one). 3. Extend the width of "Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0