Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.0.0f3
Issue ID
677939
Regression
No
Memory leak of Assetbundle loading on Android Platform in Unity 5
The memory of WebStream increases all the time in this project when release it in Android platform, while the problem did not happen in Unity Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment