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Not Reproducible
Votes
1
Found in
5.0.0f3
Issue ID
677939
Regression
No
Memory leak of Assetbundle loading on Android Platform in Unity 5
The memory of WebStream increases all the time in this project when release it in Android platform, while the problem did not happen in Unity Editor.
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Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
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