Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
Issue ID
677947
Regression
Yes
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb
Build project with iOS + GLES3.
On startup the app crashes, see attached crash.txt
Crash happens when loading shader AngryBots/FX/HeightFogBeforeTransparent
When adding "#pragma glsl_no_optimize" to this shader and rebuilding, app will start but shaders fail on both Editor and iOS complaining about failing GLSL optimization, see editor.png, ios.png.
When adding the same pragma to the failing shaders plenty of compilation errors appear on startup, see glsl_errors.txt
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment