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[WebGL][Win]AudioClip.length is multiplied by ~4.53 when loaded through WWW
Repro steps:1) Open the project and Main.scene2) Build and run it for WebGL3) In the browser open up the Console4) Notice the differ... Read more
[Unet] Crash on MonoBehaviour::AddImageEffectCallbacksToManagers when ho...
Steps to reproduce:1. Open project2. Open "TESTSNECE" scene3. Play in editor and press "LAN Host(H) button" Results: Editor crashes.... Read more
Accessing AnimationClip properties in runtime throws MissingMethodExcept...
Steps to reproduce: 1. Open attached project "783535.zip"2. Open scene "repro"3. Run it4. Notice "False" printed in console. We get ... Read more
Editor window resizes on relaunch if expanded through multiple screens
Steps to reproduce:1. Open Unity project2. Expand the editor window's size that it would be visible on multiple monitors3. Close Uni... Read more
[Profiler] Taking a memory sample crashes the Android player on some pro...
To reproduce:1) Open the attached project in last user message2) Build to android device(probably iOS works too)3) Try to take a mem... Read more
Can't change material properties at runtime
-e: see title -repro:--open attached project (see user reply)--run in editor--notice cube changes on entering play mode--build and r... Read more
If GameObject.Instantiate is called after scene is reloaded, gameobjects...
How to reproduce:1. Open the attached project2. Open and play DemoSceneInspector3. Click "Create Regular". 1000 game objects are cre... Read more
[Regression][OSX][5.4] Canvas is flickering when launching scene with Pr...
Prerequisites:For repro you will need an external display and OSX system. Steps to repro: 1. Open Unity on OSX;2. Open attached proj... Read more
[Shuriken] Crash on changing Inherit Velocity to curves
Repro steps:1) Open the project I attached and test.scene2) Select Nuke2 -> Birth Trail3) Make sure Particle Effect is simulating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled