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Rigidbody2D with Interpolate and Start Asleep flickers after AddForce
Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Open and play the "Test Scene" 3. Press anywhere on the game ... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce: 1. Download and open attached project "764744_repro.zip" 2. Open scene "Main" 3. Open "Animation" tab (Window->A... Read more
Using a particular light cookie leaks huge amounts of virtual memory and...
When a particular light cookie is assigned to a light, errors are thrown each time view is updated (clicking on Inspector items, pan... Read more
Crash in UI::CanvasRenderer::SyncTransform when playing scene after edit...
To reproduce: 1. Open Client4.zip project 2. Open Start.unity 3. Open UIConflict.unity 4. Open Start.unity 5. Push play 6. Edi... Read more
[RectMask2D] When contents of Scroll View are disabled and enabled again...
Reproduction steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. Scroll down to the bottom (until you'll see E... Read more
Can't get accurate transform.position of a Grid-Set RectTransform in Awa...
How to reproduce: - Open MainScene from the attached project - Turn on Play Mode - Camera should locate to an offset Z position from... Read more
[Shaders] New procedural skydome materials do not match the default valu...
Creating a new procedural skydome material after opening the editor in one color space and changing it to the other (i.e. open in li... Read more
[Retina] Dragging Editor window from Retina Display causes UI corruption
1. Maximize Unity Editor on Retina display. 2. Drag it to non-retina display. 3. Fonts are enlarged (see gif attached). if you ma... Read more
[Editor][LightingWindow] Atlas Size dropbox in Baked GI component is dup...
Repro Steps: 1) Open any project 2) Go to Lighting window 3) Notice there are two dropboxes of Atlas size in the Baked GI (see image... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
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