Search Issue Tracker
By Design
Votes
17
Found in
5.3.0f1
Issue ID
745588
Regression
No
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:
1. Open attached project
2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy
3. Ensure that the active scene is "firstlevel"
4. Observe the green bounce lighting that (correctly) affects both of the small cubes in the center of the room
5. Click Play button
Actual behavior: observe that the green bounce lighting only affects objects in "firstlevel", namely the right cube
Expected behavior: green light should affect both cubes like in the play mode
Workaround: disable "Auto" in the lightmap settings tab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
Add comment