Search Issue Tracker
By Design
Votes
17
Found in
5.3.0f1
Issue ID
745588
Regression
No
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:
1. Open attached project
2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy
3. Ensure that the active scene is "firstlevel"
4. Observe the green bounce lighting that (correctly) affects both of the small cubes in the center of the room
5. Click Play button
Actual behavior: observe that the green bounce lighting only affects objects in "firstlevel", namely the right cube
Expected behavior: green light should affect both cubes like in the play mode
Workaround: disable "Auto" in the lightmap settings tab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment