Search Issue Tracker
By Design
Votes
17
Found in
5.3.0f1
Issue ID
745588
Regression
No
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:
1. Open attached project
2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy
3. Ensure that the active scene is "firstlevel"
4. Observe the green bounce lighting that (correctly) affects both of the small cubes in the center of the room
5. Click Play button
Actual behavior: observe that the green bounce lighting only affects objects in "firstlevel", namely the right cube
Expected behavior: green light should affect both cubes like in the play mode
Workaround: disable "Auto" in the lightmap settings tab
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment